You can’t race up a hill forever, eventually you’ll run out of breath. For this reason story structure demands a dynamic switch between moments of greater emphasis known as rising action and those of lesser emphasis known as falling action. For shorter stories it’s possible to only have rising actions from the introduction to the … Continue reading Falling Action: Avoid the Slump
Tag: RPG
Sidequests in Fiction
Mainlining the Side Paths Despite how much I hold up the theoretical streamlined story with no filler as an ideal to be strived for at every creative attempt, I’m not adverse to sidequests in principle. Like breaking from a busy day at a pondside bench, sidequests can be a pleasant distraction or moment for rumination. … Continue reading Sidequests in Fiction